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August 1, 2015 Keane Ng

Devlog 8/1:

-This week I mostly spent time modeling the human character in the game, he who walks the Shiba.

-I also spent some time coding more movement behavior for the dog, so it’s a bit less awkward

Tags devlog, gif, low poly, shiba, shiba inu, dog, walk cycle, gamedev, screenshotsaturday, lowpoly
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July 25, 2015 Keane Ng
devlog 7/25:-new tree model-added jaw to dog-increased size of dog’s butt

devlog 7/25:

-new tree model

-added jaw to dog

-increased size of dog’s butt

Tags devlog, gamedev, shiba, shiba inu, dog, lowpoly, low poly
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July 21, 2015 Keane Ng
devlog 721:-added a jaw and animations to the dog model, now it won’t shut up

devlog 721:

-added a jaw and animations to the dog model, now it won’t shut up

Tags shiba inu, low poly, lowpoly, gamedev, devlog, unity, indie games, shiba, dog
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July 19, 2015 Keane Ng
Devlog 7/19:

-some camera scripting
-minor animation work
-planning next set of assets 

Thanks to all who have shown interest or bemusement in my work-in-progress Shiba Game. 

As the saying goes: “Please look forward to it.”

Devlog 7/19:

-some camera scripting
-minor animation work
-planning next set of assets

Thanks to all who have shown interest or bemusement in my work-in-progress Shiba Game.

As the saying goes: “Please look forward to it.”

Tags gamedev, devlog, shiba inu, shiba, dog
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July 11, 2015 Keane Ng
progress on assets this week:-streetlights-electrical poles-power lines-public transportation-some more buildingsother stuff:-mesh and animation cleanup on dog-scripting setup on revised dog model

progress on assets this week:

-streetlights
-electrical poles
-power lines
-public transportation
-some more buildings

other stuff:

-mesh and animation cleanup on dog
-scripting setup on revised dog model

Tags gamedev, low poly, lowpoly, bus, muni, san francisco, indiegames, unity, wip, screenshotsaturday, devlog
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