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July 21, 2015 Keane Ng
devlog 721:-added a jaw and animations to the dog model, now it won’t shut up

devlog 721:

-added a jaw and animations to the dog model, now it won’t shut up

Tags shiba inu, low poly, lowpoly, gamedev, devlog, unity, indie games, shiba, dog
Comment

July 11, 2015 Keane Ng
progress on assets this week:-streetlights-electrical poles-power lines-public transportation-some more buildingsother stuff:-mesh and animation cleanup on dog-scripting setup on revised dog model

progress on assets this week:

-streetlights
-electrical poles
-power lines
-public transportation
-some more buildings

other stuff:

-mesh and animation cleanup on dog
-scripting setup on revised dog model

Tags gamedev, low poly, lowpoly, bus, muni, san francisco, indiegames, unity, wip, screenshotsaturday, devlog
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July 7, 2015 Keane Ng
the block is hot

the block is hot

Tags low poly, lowpoly, wip, gamedev, indie games, unity, blender, san francisco, screenshot
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June 30, 2015 Keane Ng
tree in progress

tree in progress

Tags low poly, tree, gamedev, lowpoly, blender, unity, indie games
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June 27, 2015 Keane Ng
Tags ScreenshotSatuday, gamedev, indie games, shiba, shiba inu, dog, unity, low poly, lowpoly
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June 16, 2015 Keane Ng
Tags wip, low poly, lowpoly, gamedev, blender, unity, house
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June 13, 2015 Keane Ng
Tags shiba, gamedev, shiba inu, low poly, lowpoly, unity, blender, dog, Screenshot Saturday
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June 9, 2015 Keane Ng
Tags gamedev, low poly, lowpoly, shiba, shiba inu, dog, san francisco, indie games, unity, blender, wip
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April 5, 2015 Keane Ng
Tags dog, shiba, lowpoly, low poly, unity, gamedev
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October 26, 2014 Keane Ng
a snap of a WIP game project

a snap of a WIP game project

Tags low poly, lowpoly, unity, gamedev, indie games, wip, computer, mac, apple, telescope, transparent
1 Comment

October 6, 2014 Keane Ng
FRYING BACON: A game about frying bacon.
I’ve made another endless, pointless, gameplay-less game about minutiae instead of working on a real game about real things.
You can play it here.

FRYING BACON: A game about frying bacon.

I’ve made another endless, pointless, gameplay-less game about minutiae instead of working on a real game about real things.

You can play it here.

Tags unity, low poly, lowpoly, bacon, games, indiegames, gaming, cooking, fun, take it easy, gamedev, game dev
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September 16, 2014 Keane Ng
Tags bacon, low poly, lowpoly, gif, pan, cooking, blender, unity
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August 16, 2014 Keane Ng
Tags gif, low poly, lowpoly, blender, unity, gamedev, game dev
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August 6, 2014 Keane Ng
Tags low poly, lowpoly, computer, gif, mygif, macintosh, floppy disk, transparent, blender, unity, gamedev, Game Art, apple
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July 26, 2014 Keane Ng
Tags gif, low poly, lowpoly, mygif, blender, unity, gamedev
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July 4, 2014 Keane Ng
Tags nuggets, gif, mcdonalds, lowpoly, low poly, unity, gamedev
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July 1, 2014 Keane Ng
my new game Lake Madeleine is out. 
play it here: keanerie.itch.io/lake-madeleine
it’s a fishing game, sort of, and is as short or as long as you make it. 

my new game Lake Madeleine is out. 

play it here: keanerie.itch.io/lake-madeleine

it’s a fishing game, sort of, and is as short or as long as you make it. 

Tags game dev, lowpoly, low poly, unity, indie games
Comment

June 24, 2014 Keane Ng
my nar8 game so far. still need to figure out where the nar part fits in.

my nar8 game so far. still need to figure out where the nar part fits in.

Tags low poly, lowpoly, gamedev, unity, blender
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June 6, 2014 Keane Ng
Tags gif, spacecowboygamejam, unity, gamedev, lowpoly, low poly
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May 3, 2014 Keane Ng
Tags screenshot saturday, low poly, unity, gamedev, lowpoly, blender
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